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Eluna has managed to reach 2025 with a very healthy economy and existing progression systems and bosses for mid to end game players.
Despite that, the hyperburning rewards and early game progression could still be further improved.
On this thread, i would like to suggest the improvement of the daily bossing system/rewards, which have been mostly untouched since the launch of Eluna in 2023.
Reason: The daily bossing system is easily accesible and intuitive to new players from all servers, and is one of the systems still utilised by players even in the end game when they have spare time. Improving the rewards to incentivize daily bossing and increasing the supply of the drops from them is definitely a positive thing for Eluna.
1. Suspicious cubes -> Meister's cubes or red cubes
These cubes are reasonably acceptible to use in 2023, maybe in mid 2024, but they are entirely worthless in 2025. A new player clearing daily bosses who obtain these cubes will soon realise they are absolutely worthless when legendary pot scrolls are super abundant (rightfully so).
A boss dropping 2 -3 red cubes for new players to help them roll for legendary potentials and for late game players to cube would make them extremely enticing and barely a change that powercreeps anything. (Literaly 200m of extra cubes from daily bossing who cares, but people would be so happy to do daily bosses for those free cubes and new players would feel the generosity of the server from day1)
2. Pflames and Level flames 10-20% droprate -> 100% droprate and dropping in variable amounts from 1-3
Eflame "cough" saga has caused an imbalance in the eflame economy. The only fair way to move forward from this is to drastically improve eflames supply and accessbility. Level flames dropping from bosses like Normal Magnus and Arkarium dropping them at 10% rate where you have to sieve through a pile of junk to look for it is absurd in 2025. We need more level flames to craft eflames, and new players getting a bunch of these to interact and sell to late game players buying them in bulk improves the social factor of the game where more new players interact with late game players and are able to mutually benefit from each other.
(Current Late game plyaer interaction with new player - lol u only have 10 level flames dont waste my time lmao noob)
(Preferable interaction with new player - Oh you are new? Add me as buddy, i'll buy all your 200 level flames at X price every week, lmk if you have other questions in Eluna)
3. Tradeability of daily dungeon rewards
This has been raised up before, but it is more important now than before, with a main goal to also improve the supply of eflames. There is no longer any sensible reason for eflames , icogs and return scrolls to be untradeable from the daily dungeon. There is no real need to gatekeep these things anymore, and we only have 3 dungeon entries a day for god's sake.
Newer players doing these dungeons have nothing to do with most of these valuable rewards. Even existing players have bunch of eflames that they must waste before they expire which is just a feelsbad system. Let us save or trade these flames to use on flame events. Eflame tradeability and accessbility need to be improved to move on from the saga.
I do invite other comments and suggestions from other players to further increase eflame accesbility or improvements on the early game experience of new players.
Despite that, the hyperburning rewards and early game progression could still be further improved.
On this thread, i would like to suggest the improvement of the daily bossing system/rewards, which have been mostly untouched since the launch of Eluna in 2023.
Reason: The daily bossing system is easily accesible and intuitive to new players from all servers, and is one of the systems still utilised by players even in the end game when they have spare time. Improving the rewards to incentivize daily bossing and increasing the supply of the drops from them is definitely a positive thing for Eluna.
1. Suspicious cubes -> Meister's cubes or red cubes
These cubes are reasonably acceptible to use in 2023, maybe in mid 2024, but they are entirely worthless in 2025. A new player clearing daily bosses who obtain these cubes will soon realise they are absolutely worthless when legendary pot scrolls are super abundant (rightfully so).
A boss dropping 2 -3 red cubes for new players to help them roll for legendary potentials and for late game players to cube would make them extremely enticing and barely a change that powercreeps anything. (Literaly 200m of extra cubes from daily bossing who cares, but people would be so happy to do daily bosses for those free cubes and new players would feel the generosity of the server from day1)
2. Pflames and Level flames 10-20% droprate -> 100% droprate and dropping in variable amounts from 1-3
Eflame "cough" saga has caused an imbalance in the eflame economy. The only fair way to move forward from this is to drastically improve eflames supply and accessbility. Level flames dropping from bosses like Normal Magnus and Arkarium dropping them at 10% rate where you have to sieve through a pile of junk to look for it is absurd in 2025. We need more level flames to craft eflames, and new players getting a bunch of these to interact and sell to late game players buying them in bulk improves the social factor of the game where more new players interact with late game players and are able to mutually benefit from each other.
(Current Late game plyaer interaction with new player - lol u only have 10 level flames dont waste my time lmao noob)
(Preferable interaction with new player - Oh you are new? Add me as buddy, i'll buy all your 200 level flames at X price every week, lmk if you have other questions in Eluna)
3. Tradeability of daily dungeon rewards
This has been raised up before, but it is more important now than before, with a main goal to also improve the supply of eflames. There is no longer any sensible reason for eflames , icogs and return scrolls to be untradeable from the daily dungeon. There is no real need to gatekeep these things anymore, and we only have 3 dungeon entries a day for god's sake.
Newer players doing these dungeons have nothing to do with most of these valuable rewards. Even existing players have bunch of eflames that they must waste before they expire which is just a feelsbad system. Let us save or trade these flames to use on flame events. Eflame tradeability and accessbility need to be improved to move on from the saga.
I do invite other comments and suggestions from other players to further increase eflame accesbility or improvements on the early game experience of new players.